What can E-learning do for MY Company?

November 2nd, 2011

Do you or your company have a training program? What about an e-training/e-learning program? There are unique benefits available to organizations who use online training courses to educate their workforce. Check out this quick Slideshare and learn how your company can benefit from an e-training program!

http://slidesha.re/uYqfUD

The Benefits of E-leaning for Email Etiquette Training

October 27th, 2011

Most of us have had an e-mail from a co-worker that was questionable. Without thinking, many people pass along something that they think funny, even though it may prove offensive for others.  Perhaps the person just didn’t fill in the subject line properly, which prompts you to open an email which has nothing to do with what you thought. What the sender didn’t think of before pressing the “Send” button may be offensive, or downright inappropriate in the work place.  Email etiquette courses that help to correct these kinds of occurrences can be taught online, and can be a much cheaper alternative than sending people to a physical classroom to train.

You may be wondering why having your employees take an email etiquette course is a good idea. Communication reflects professionalism, and email is one of the most widely used forms of communication in the workplace. Rarely would you want to see every single email employees send out on behalf of your company, nor would you want them to copy you on every. Poorly written communications can negatively impact your business and reputation. A training program on email etiquette is beneficial to you and your employees to make sure they are always writing thorough, concise, and professional messages on behalf of the organization they represent.

Email etiquette courses can help teach strategic ways to communicate that positively impact your business. Professional messages are clearly written, and are not too short as to seem brash to the recipient, yet at the same time do not drag on for four paragraphs just to reach the point of the message. Instead of writing a poor email, online email etiquette courses can help your employees write professionally structured messages and promote healthy communication and further relations on behalf of your organization. Here are some quick reasons email courses might be more beneficial than face-to-face training your business:

  • Online courses are easy to access, and are efficient as your employees can access them at any desired online location, helping them achieve greater balance work/life balance
  • There is often greater impact in online courses because the learner is in the driver’s seat
  • There is unity in learning  for all employees since they are all learning the same curriculum in the same way
  • They help save cost, as there are no travelling expenses wasted with online courses
  • There are no lost opportunities due to time spent travelling from work or home to a class, so employees can be more efficient and productive

Theseare just a few of the ways online courses can help your employees and your organization become more professional and productive. Want to learn more? Check out www.enspark.com/courses.

Smartphones: M-Learning’s Most Widely Known Tool is Unsafe—or is the User?

October 21st, 2011

M-learning is a rapidly increasing medium being used in the application of e-learning. I have used my mobile device to access many websites in search of information on the go. This is looking more and more like the norm for the future. But how safely are we accessing information on the web using mobile devices? And who is unsafe—the smartphone or is the user?

Mobile learning devices are becoming more popular every day. According to the article by The Chronicle of Higher Education, “by 2014 mobile internet usage is expected to outnumber computer internet usage.” And you’d think for e-learning, the quicker and easier use of access we have to information, the better. But then, what about for security purposes? Do you enter any kind of personal information on your mobile device, or pay bills? If you aren’t protecting yourself with anti-virus backups, or are carelessly surfing the internet, then you could be putting your information on your mobile device at risk.

Issues with the design of mobile devices can make it unsafe for the unaware user. The smaller screen of a mobile device can make search engine navigation difficult at times, as it will scale down what is trying to be viewed so it will fit the screen, making it too small to access the information desired. Some users mean to choose one website result while browsing the internet, but due to the scaled-down format of the site for mobile browsing, they accidently click an unsafe link above/underneath it. Another large security concern with mobile browsing is Bluetooth. Bluetooth is a great tool when used correctly. But is your Bluetooth activated on your mobile device when you are accessing the internet? Is it on when you are getting a coffee at your local café? Having Bluetooth enabled on your phone is one of the easiest ways someone can hack your mobile device. The only way to prevent hacking is to turn off your Bluetooth when not in use (i.e. turn it off when you exit your car).

So are these concerns reason for panic and alarm? No, but they are cause to be cautious. It’s not the mobile device’s problem if the device is being used unsafely; the user must be aware and cautious about internet usage and other security weak points. Your phone is not secure unless you make it secure, just like your computer. Download your software’s anti-virus, install regular updates, and keep your browsing safe. Then continue on the m-learning path as our society continues to see affordances from increasing technology that requires information on the go. M-learning is not worth giving up because it seems too risky, we just need to be responsible consumers of this technology.

Crowdsourcing: Useful or a Hindrance to the Overall Learning Process?

October 18th, 2011

Last week we were talking about social learning and communities of practice. Now let’s get a little deeper into that conversation and talk about how some communities of practice go about solving problems within the community. Crowdsourcing and crowdfunding are two unique ways of finding a solution to a proposed problem.

In crowdsourcing, a problem is proposed to an unknown group of problem solvers, who then tend to form online communities in which to collaborate and think up methods of how to best solve the proposed problem. It is then up to the problems proposer, or crowdsourcer, to pick the best solution. Sometimes there is a monetary reward for the solution, and sometimes the reward is the acknowledgement of creating the best solution. When all is said and done, the idea of the best solution to the problem is credited and owned by the crowdsourcer.Crowdsourcing lightbulb

There are both pros and cons to this technique. On the pro side, crowdsourcing helps create new communities in an industry in an effort to try and solve a problem. This promotes the spreading of new and unique ideas and knowledge amongst communities, and really gets the thought process going along with facilitating conversation. People work towards a common goal, working together in order to achieve it. On the negative side, nothing is ever neat and clean cut. Crowdsourcing can create competition between communities, and sharing ideas and promoting solutions becomes secondary to the competition. When monetary rewards are promised, it becomes a type of mercenary for hire form of problem solving, pitting team against team and communities end up suffering as the conversation and knowledge are not shared with outside communities.

In e-learning, there is one common goal in the community: to help promote a new and unique way to go about the learning process using tools online. When we use the idea of crowdsourcing here, we are resorting to sharing ideas and knowledge for the benefit of (hopefully newly formed) communities to solve a problem. But what if a monetary reward is interjected as the prize for the best overall solution? We have now created a platform for possibly negative competition and communication, serving as a hindrance to finding the best solution (using everyone’s collaborative knowledge). So what do you think? Is crowdsourcing a viable technique to use in the industry? Let’s hear your response in the comments section.

E-Learning: The Next Step in Social Learning as a Unique and Efficient Alternative

October 17th, 2011

So we have been talking about social learning this past week. When it all comes down to it, social learning is just something that is always going to happen, whether it is in a classroom, during a discussion, using social networks, making observations, or reading a paper. The pursuit of knowledge happens all day, every day, even when we don’t realize it. And the reason for this is: we as humans are learning creatures. Everything we do (besides involuntary functions), we have learned to do. So what makes e-learning a good choice to facilitate the social learning and learning process in general? Take a look at the bullet points and read on for details of why they hold true.

  • E-learning offers a new and unique take on the practice
  • It can be a solution for people with a fear of speaking publicly
  • E-learning tools can offer an effective and more cost-efficient way to educate and learn
  • E-learning tools can still offer a solution to speech portions of learning on a digital platform
  • E-learning can provide a great alternative to further education in the corporate sector

Alright, let’s get it out of the way immediately: e-learning is not the better choice. And for that matter, its not the lesser choice either. It’s a different choice, a new way to enrich a technique that has existed since the beginning of man. It can be a more efficient way for people to make time for learning. It can be easier alternative to help communicate thoroughly, allowing people time to form responses on discussion boards, or forums, and to critically think. It has the potential to even help spark a diverse two-way conversation better than in a classroom or public setting. Ever been in a classroom type setting to hear a teacher say “Does anyone have any questions on this?” and absolutely no one to raises a hand or chimes in? Public settings can be scary to some people. Actually, it can be scary to a LOT of people.

Have you ever stood up in front of a room of people to deliver some sort of presentation, report, or speech? Were you nervous or scared? How many people do you think have a problem with public speaking? Well, according to a research site on the matter (http://www.speech-topics-help.com/fear-of-public-speaking-statistics.html), “Three out of every four individuals suffer from speech anxiety: that’s 75 percent.” So your in a room filled with 28 people. Statistically speaking, 21 of those around you have a fear of speaking publicly. So what do those people do about this? Well, they can try and take the public out of the public speaking and discussion. E-learning platforms offer a way to privatize the public speaking forum. No one is starring intensely at you. No sudden noises or coughs throw off your thought process. It’s just you and a device that will allow technology to help facilitate a conversation, where you can say exactly what you want to say, how you want to say it. And for those who think e-learning platforms are too in-personal, you might be right. Again, e-learning is not perfected yet. But that’s where ideas like Skype, webcam, and webinars come into play. These tools allow the speech portion of a class to come forth, and at the same time teach users how to use new technology to communicate.

This is a new way for people with busy schedules, who also might have a fear of public speaking (75% of readers, statistically speaking) , to schedule in time to learn and really delve into a subject matter. When looking to further education in the corporate sector, this can be a great solution for many. After giving presentations or doing research all day, who really wants to rush to their car to fight traffic to try and make it to a class on time. Why not just take a breather, save the gas money and time spent trying to get somewhere, and instead have the materials in front of you on a computer? Some people enjoy the classroom setting, and that’s great! Whatever way of learning works for you, keep on using that. Some people communicate better in person, or on a phone, and some people communicate better on a forum/discussion board or through e-mail. The point is, communication is the basis of the learning process, so whichever way works best for you, use it.

And that is the whole point of e-learning: to facilitate the learning process in a new and unique way, that maybe doesn’t work quite like previous LMSs, but it works best for the user. Because the user needs to be the focus, and e-learning is prime for those who are tech-savvy, or perhaps shy or scared of public speaking, and want a try a new spin on learning. Maybe they want to attend a seminar and are just too far away. But not if that seminar is in a virtual space where they just need to have a device nearby that can put them in contact with it. And that’s the thing about e-learning: it always comes down to the willingness of the participants to be open-minded to try something new and get involved in the conversation.

Positive Reinforcement for E-learning: Four Ways to Accomplish Encouragement

October 13th, 2011

So a little while ago, we were talking about social media and game mechanics and how they can be related to eLearning and used to effectively increase the learning platform. Here are four ways we believe social media and game mechanics can be used to positively reinforce e-learning:

  1. Create a system of rewards, or gamification, that can result from positive learning and adds a goal to help achieve the desired result
  2. Game mechanics can help prepare students by adding a degree of time management, and also by showing that they are managing their time properly through “check-in’s” on social media as well as positive reinforcement from showing off the status of the check-in and possible title rewards
  3. A “level” game mechanic can helppeople realize that they are going through the “game of learning” and that they are progressing to more difficult challenges that showcase they are improving and reaching the harder difficulties that are accomplishments to be proud of
  4. Social media and game mechanics are addictive and keep people coming back, and not necessarily in a negative way. If this idea can be applied to learning and e-learning, it can keep the experience fresh and addictive to keep people engaged

Have you ever felt rewarded from using social media or felt that you’ve achieved something (similar to games) when learning? How so?

Check out this link for more information on positive reinforcement from social media and game mechanics. http://on.mash.to/mSJRXr.

Motivating the Learning Process with Social Media and Game Mechanic Rewards

October 13th, 2011

Why is it that in today’s society, video games and social media seem to be so “addictive”? Parents yell at children and adolescents to “get off that thing!” and the response is usually “Five more minutes!” Is it because of the potential positive reinforcement or rewards that can be gained from it? You share a point of view on social media and have your friends “like” it and reply back with their own positive feedback, letting you know that your POV is shared and acknowledged. You arrive at a destination, and immediately check in through social media to keep count of your activity and get a status reward. Play an Xbox game and place first on the leader board for your friends and teammates to cheer you on and praise you for playing a great round. Positive reinforcement can be derived from both social media and game mechanics, so why can’t that kind of reward be used with learning and e-learning? And can this learning be translated to the workplace?

Today, video games are not like those of the past. Pac Man was all about advancing to the next level. Zelda was about completing the quest and saving the princess.The reward was knowing you beat a challenge. But today, most games are played online, and have their own unique social society. In some games, its not enough to know that you beat a challenge, you need everyone to know. Some games reward a character that the player creates, known as an avatar (a virtual representation of themselves), by giving them fancy items and apparel that they can show off to other people playing the game. Maybe a unique title that is rewarded to a player after achieving some redicuously hard goal. The point of the reward is the social status that it represents, just like in the corporate office. When you see a player with the title “Immortal”,you know they have done something crazy to achieve and deserve that title. You also know that because of their “social status” you wouldn’t dare trifle with them, the sound of their title alone is enough to make you and your character respect what they have done. Rewards in a video game are just like the social status rewards of the real world.

Who is the one person in your company that deserves the respect and acknowledgement of everyone at the office and even outside of it? That’s your CEO, President, Vice President, COO, etc. Titles such as these have been hard fought for and earned. The social status of their title represents, internally and externally, the person who has worked their way up the corporate ladder the most the reward they sought after. Everyone wants a reward. Whether in the real world, video game, or through studying. And since everything seems to be moving to a more and more digitally social experience and learning experience, why not apply this to a digital learning experience? Can we change a current LMS  to incorporate an addictive reward system like found in social media and video games?

Want some more information on this topic? Check out this article on E-Learning learning by Karl Kapp. http://bit.ly/oP5LCh.

Social Learning vs. Communities of Practice: Which is Social Media Connected With?

October 12th, 2011

Despite some confusion with the names, social learning and communities of practice are both concerned with social media. Social learning is not just the communication that happens when using social media. Social learning is a phenomenon. It happens every day, whether we are aware of it or not. Communications, observations, comments and questions we have each and every day lead us to learning information about certain topics that hold an interest with us. And communities of practice can help by creating forums for discussing topics of interests in a community of people using social media and other online tools. Social media helps to facilitate these discussions and allow for others to join in on the conversation, as do wikis, and blogs, thus making it a two-way street for learning. This process of e-learning helps to keep the conversation going, keeping it fresh and engaging, and sharing opinions and thoughts with people you never would have the chance to have that conversation with otherwise. Have you ever used social learning to communicate with communities of practice? Did you gain beneficial information from it? Do you still participate in that community today? Do you think it will continue to change the way we communicate and learn? Let us know your thoughts and views!

Want to learn more about social learning and communities of practice? Check out the article below for another opinion and information on the matter!

http://bit.ly/nHHP6N.

Do You Know What mLearning Is?

October 7th, 2011

E-Learning is changing the way that we learn today. Mobile devices are making it increasingly easier to take part in such activities. This has created a subset of learning that is entitled m-Learning. This term is becoming increasingly popular in the education world. Unfortunately, some people use it without knowing the extent of the term. The article posted below provides a more in-depth look at what m-Learning actually entails. Take a look!

http://bit.ly/n2NP4R

4 Reasons Your Mobile Device Can Increase Your Learning/Training Capability

October 5th, 2011

New technologies are constantly being introduced into the classroom setting. In an age where cell phones are less and less a privilege and more of a necessity, finding new ways to implement mobile devices into the learning environment are key in a learner’s education. We came up with 4 reasons that your mobile device can increase your learning/training capability to ensure you get the most out of your eLearning experience.

1. Ease of use

With the breakthroughs of mobile applications and smart phones, it’s safe to assume that people who are in the learning phase of their lives have grown accustomed to using this technology in their everyday lives. So why not use it to learn as well? Even more apparent in today’s learning environments, teachers are beginning to use mobile devices to supplement their normal teaching lessons.  There are few lessons required to teach learners how to use mobile devices because they already use them every day. The learning curve is short, and the potential gains high.

2. Enhanced creativity

Students get bored with the same daily education routines very quickly. Forcing students to pore over a 600 page textbook doesn’t help much, either. Mobile applications can help students to become more engaged in the learning process instead of just memorizing text. Having new activities to complete, participating in digital competitions, and using mobile apps helps to piece together lessons you have learned in the classroom are great ways to expand the learning experience for learners. This form of diversification is a huge help in knowledge retention because learners’ brains are being stimulated in more ways than reading comprehension.

3. Increased Participation

Classroom activities can be a tough pill to swallow, especially if the majority of the class isn’t already on-board. Mobile devices can be used to help encourage team-building and successful completion of an activity within groups. We tend to be more receptive to education that uses new technology an exciting way, and it is much easier to process information presented to us in a format that is easy for us to understand.

4. Creating an “informal” education environment in a formal setting

When learners are in a “fixed,” instructor-centric learning environment, they often don’t learn as much as they would in an informal environment. By using mobile devices to supplement the learning experience, we create a more “informal” environment that allows learners to maximize their learning capabilities and control more of their own experience (learner-centric). Mobile applications are informative, but are also designed to be entertaining and fun. Incorporating the creative and fun elements into learning can help foster an environment where students can explore creativity and enjoy the learning process.

-The Enspark Team